Problem Description:
The image shows a game called "Spin-It," which involves spinning a spinner and selecting words from a grid based on the letter the spinner lands on. The goal is to cross out all the words in the grid by matching them with the letters spun.
#### Key Components:
1.
Grid of Words:
- Contains 16 words arranged in a 4x4 grid.
- Words: cat, kitten, cob, keg, cub, elk, cop, skid, scare, mask, scalp, bank, scale, kiss, cab, skunk.
2.
Spinner:
- Has two letters:
C and
K.
3.
Instructions:
- Spin the spinner.
- Choose a word from the grid that starts with the same letter as the spinner landed on.
- Cross out the chosen word.
- The first player to cross out all words in their grid wins.
---
Solution Approach:
To solve this problem, we need to simulate the game by spinning the spinner and selecting appropriate words. Since the spinner has only two letters (
C and
K), we will identify all words in the grid that start with either
C or
K.
#### Step 1: Identify Words Starting with "C"
From the grid, the words starting with
C are:
- cat
- cub
- cob
- cop
- cab
- scare
- scale
#### Step 2: Identify Words Starting with "K"
From the grid, the words starting with
K are:
- kitten
- keg
- skid
- kiss
- skunk
#### Step 3: Simulate the Game
Assume the spinner lands on one of the letters randomly. We will select a word starting with that letter and cross it out. Repeat until all words are crossed out.
##### Example Simulation:
1.
Spin 1: Spinner lands on
C.
- Choose "cat" and cross it out.
2.
Spin 2: Spinner lands on
K.
- Choose "kitten" and cross it out.
3.
Spin 3: Spinner lands on
C.
- Choose "cub" and cross it out.
4.
Spin 4: Spinner lands on
K.
- Choose "keg" and cross it out.
5.
Spin 5: Spinner lands on
C.
- Choose "cob" and cross it out.
6.
Spin 6: Spinner lands on
K.
- Choose "skid" and cross it out.
7.
Spin 7: Spinner lands on
C.
- Choose "cop" and cross it out.
8.
Spin 8: Spinner lands on
K.
- Choose "kiss" and cross it out.
9.
Spin 9: Spinner lands on
C.
- Choose "cab" and cross it out.
10.
Spin 10: Spinner lands on
K.
- Choose "skunk" and cross it out.
11.
Spin 11: Spinner lands on
C.
- Choose "scare" and cross it out.
12.
Spin 12: Spinner lands on
C.
- Choose "scale" and cross it out.
At this point, all words have been crossed out, and the game is complete.
---
Final Answer:
The game can be completed by systematically choosing words that match the letter spun. The exact sequence depends on the random outcomes of the spinner, but all words can be crossed out following the rules.
\boxed{\text{All words can be crossed out by matching them with the letters spun.}}
Parent Tip: Review the logic above to help your child master the concept of c and k spelling rule worksheet.