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Three Hexagon game board for a strategic two-player game.

A diagram of a three hexagon game board with six light blue circles connected by lines forming a hexagon, used for a two-player strategy game.

A diagram of a three hexagon game board with six light blue circles connected by lines forming a hexagon, used for a two-player strategy game.

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Show Answer Key & Explanations Step-by-step solution for: Free Board Games - MathSphere
Let’s solve this step by step.

We are playing a game called “Three Hexagon” with two players. The board has 7 circles (nodes) connected in a hexagon shape — one in the center, and six around it forming a ring. Each player takes turns placing counters on empty circles.

Rules summary:
- Player 1 places first counter anywhere.
- Player 2 places second counter anywhere (not same as Player 1).
- Then Player 1 places third counter — must be adjacent to one of their own counters (connected by a line).
- Then Player 2 places fourth counter — must be adjacent to one of their own counters.
- And so on... each new counter must be placed next to one of your own existing counters.
- If you can’t move, you lose.
- Goal: Be the last player able to place a counter.

There are 7 total spots. Players alternate turns. So if all 7 get filled, Player 1 would have placed 4 counters (turns 1, 3, 5, 7), and Player 2 would have placed 3 (turns 2, 4, 6). But the game might end before all 7 are filled if someone gets stuck.

But here’s the key: Player 1 goes first, and after that, every move must be adjacent to your own piece.

Let’s think about strategy.

The center circle is connected to ALL 6 outer circles. That makes it very powerful.

Suppose Player 1 starts by taking the CENTER.

Then Player 2 must take one of the outer circles (since center is taken).

Now Player 1’s turn: they need to place next to their own piece. Their only piece is in the center, which is adjacent to all 6 outer circles. So Player 1 can pick any of the remaining 5 outer circles.

Say Player 1 picks an outer circle adjacent to Player 2’s? Doesn’t matter — rule says “adjacent to one of YOUR counters”, not opponent’s.

So Player 1 can freely choose any open outer circle.

Now Player 2’s turn: they have one counter on an outer circle. They must place next to it. Each outer circle is connected to: the center (already taken by P1), and two neighboring outer circles.

So Player 2 can only place on one of the two neighbors of their current piece — unless those are already taken.

But at this point, only 3 pieces are on the board: center (P1), one outer (P2), and another outer (P1). Depending on where P1 placed, they may or may not block P2.

Wait — let’s simulate a specific case.

Case:
Turn 1: P1 takes center (C).
Turn 2: P2 takes top-right outer (TR).
Turn 3: P1 can take any other outer — say bottom-left (BL).
Now P2’s turn: P2 has only TR. Adjacent to TR are: C (taken), top (T), and right (R). So P2 can take T or R — both still free. Say P2 takes T.
Turn 4: P1 has C and BL. From C, can go to any outer except TR and T (taken) and BL (own). So available from C: left (L), bottom (B), right (R). Also, from BL, adjacent are C (taken), L, and B. So P1 can take L, B, or R. Say P1 takes L.
Turn 5: P2 has TR and T. From TR: adjacent to C (taken), T (own), R → so R is available. From T: adjacent to C (taken), TR (own), TL → so TL is available. So P2 can take R or TL. Say P2 takes R.
Turn 6: P1 has C, BL, L. From C: available outsers: B (only one left unclaimed? Let’s list:

Outer circles: label them clockwise: T, TR, R, B, BL, L.

Taken so far:
- C: P1
- TR: P2
- BL: P1
- T: P2
- L: P1
- R: P2

Only B is left.

P1’s turn (turn 7): P1 needs to place next to their own piece. P1 owns C, BL, L.

From C: adjacent to B — yes! B is adjacent to center.

From BL: adjacent to B? In a hexagon, BL is adjacent to B and L and C. Yes, BL is adjacent to B.

From L: adjacent to B? L is adjacent to BL and T and C — not directly to B. In standard hex grid labeling, if we go clockwise: T, TR, R, B, BL, L — then L is adjacent to T and BL and C; B is adjacent to R and BL and C. So L and B are NOT directly connected — they’re separated by BL.

But since C is connected to B, and P1 owns C, P1 CAN place on B.

So P1 takes B on turn 7.

All 7 spots filled. Game ends. P1 made moves 1,3,5,7 → 4 moves. P2 made 2,4,6 → 3 moves. P1 wins.

But what if Player 2 plays differently?

Alternative: After P1 takes center, P2 takes an outer. Then P1 takes an outer NOT adjacent to P2’s. Then P2 is forced to expand along the ring.

But eventually, because the center is so connected, Player 1 controls access to many spots.

What if Player 1 does NOT start in the center?

Suppose P1 starts on an outer circle, say T.

Then P2 can take the center! That’s smart.

Now P1’s turn: must place adjacent to their own piece (T). Adjacent to T are: C (taken by P2), TR, and TL. So P1 can take TR or TL. Say TR.

Now P2’s turn: P2 has center. Can take any outer except T and TR (taken). So P2 can take, say, R.

P1’s turn: has T and TR. From T: adjacent to TL (free), C (taken), TR (own). From TR: adjacent to T (own), R (taken by P2), and C (taken). So only option for P1 is TL.

P1 takes TL.

P2’s turn: has C and R. From C: can take B, BL, L (since T, TR, R taken). From R: adjacent to C (own), TR (taken), B. So P2 can take B, BL, or L. Say P2 takes B.

P1’s turn: has T, TR, TL. All their pieces are on top half. Adjacent options: from TL: adjacent to L and C (taken) and T (own). So L is available. P1 takes L.

P2’s turn: has C, R, B. From C: only BL left? Outsers taken: T(P1), TR(P1), R(P2), B(P2), TL(P1), L(P1). Only BL left. Is BL adjacent to any of P2’s pieces? BL is adjacent to C (yes, P2 owns C), and to B (P2 owns B), and to L (P1 owns L). So yes, P2 can take BL.

P2 takes BL.

Now all 7 filled. Who moved last? Turn 7 was P2? Let’s count:

Turn 1: P1 - T
Turn 2: P2 - C
Turn 3: P1 - TR
Turn 4: P2 - R
Turn 5: P1 - TL
Turn 6: P2 - B
Turn 7: P1 - L
Turn 8: P2 - BL ← but wait, only 7 spots! We’ve placed 8? Mistake.

List:

After turn 1: T (P1)
Turn 2: C (P2)
Turn 3: TR (P1)
Turn 4: R (P2)
Turn 5: TL (P1)
Turn 6: B (P2)
Turn 7: L (P1) — now 7 spots: T, C, TR, R, TL, B, L. BL is still empty? No, 7 spots total: center + 6 outer. We have: center, T, TR, R, B, L, TL — that’s 7. BL is missing? I labeled 6 outer: T, TR, R, B, BL, L. So when I said "L" on turn 7, that’s the sixth outer. So spots filled: C, T, TR, R, B, L, TL — that’s all 7. BL wasn't used? Contradiction.

I think I miscounted the labels. Standard hexagon with center: 6 outer nodes. Label them 1 to 6 clockwise: 1=top, 2=top-right, 3=bottom-right, 4=bottom, 5=bottom-left, 6=left.

In my earlier alternative scenario:

Turn 1: P1 takes node 1 (top)
Turn 2: P2 takes center
Turn 3: P1 must take adjacent to 1: either 2 or 6. Say 2.
Turn 4: P2 has center, can take any of 3,4,5,6. Say 3.
Turn 5: P1 has 1 and 2. Adjacent to 1: 6 (free), 2 (own), center (taken). Adjacent to 2: 1 (own), 3 (taken), center (taken). So only 6 available. P1 takes 6.
Turn 6: P2 has center and 3. Adjacent to center: 4,5 free (1,2,3,6 taken). Adjacent to 3: 2 (taken), 4 (free), center (own). So P2 can take 4 or 5. Say 4.
Turn 7: P1 has 1,2,6. Adjacent to 1: 6 (own), 2 (own), center (taken). Adjacent to 2: all taken or blocked. Adjacent to 6: 1 (own), 5 (free), center (taken). So P1 can take 5.
P1 takes 5.
Now all 7 filled: center,1,2,3,4,5,6. Last move was P1 on turn 7. P1 wins again.

But in this case, P2 had center, yet P1 still won.

Is there a way for P2 to win?

Suppose P1 starts on outer, P2 takes center, then P1 is forced to play on the ring, and P2 can mirror or block.

But in both scenarios above, P1 gets the last move.

Total moves: 7. Since P1 goes first, if all 7 are played, P1 makes moves 1,3,5,7 — four moves. P2 makes 2,4,6 — three moves. So P1 always makes the last move if the board fills completely.

Can the game end before all 7 are filled? Only if a player cannot move.

For example, suppose early on, a player isolates themselves.

But with the center available, it's hard to get stuck early.

Suppose P1 starts on outer, P2 takes center, P1 takes adjacent outer, P2 takes opposite outer, etc.

But eventually, since center connects to all, whoever has center can always move until all are filled, unless blocked.

But even without center, the ring is connected.

Actually, the graph is highly connected. It's unlikely anyone gets stuck before the board is full.

Moreover, in all simulations, P1 gets the 7th move.

What if P1 starts in center, and P2 tries to trap?

As in first simulation, P1 still gets last move.

Perhaps Player 1 always wins with perfect play.

But let me think if there's a forced win for P2.

Suppose P1 starts on outer, say node 1.

P2 takes center.

P1 must take 2 or 6. Suppose P1 takes 2.

P2 now, instead of taking 3, takes 6? But 6 is adjacent to 1, which is P1's, but P2 doesn't care — P2 can take any free spot adjacent to their own piece. P2 owns center, so can take any outer.

If P2 takes 6, then P1 has 1 and 2. Adjacent to 1: 6 (now taken by P2), 2 (own), center (taken). Adjacent to 2: 1 (own), 3 (free), center (taken). So P1 can take 3.

P1 takes 3.

P2 has center and 6. Adjacent to center: 4,5 free. Adjacent to 6: 5 (free), 1 (taken), center (own). So P2 can take 4 or 5. Say 4.

P1 has 1,2,3. Adjacent to 3: 2 (own), 4 (taken), center (taken). Adjacent to 2: all covered. Adjacent to 1: 6 (taken), etc. Only possible is from 3? No. What about 5? Is 5 adjacent to any of P1's? 5 is adjacent to 4,6,center — none owned by P1. P1 owns 1,2,3. 3 is adjacent to 2,4,center — not to 5. So P1 has no legal move? Spots left: 5 and possibly others? List:

Taken: 1(P1),2(P1),3(P1),6(P2),4(P2),center(P2). Left: 5.

Is 5 adjacent to any P1 piece? P1 has 1,2,3. 5 is adjacent to 4,6,center — all P2 or neutral. Not adjacent to 1,2,3. So P1 cannot move. P1 loses!

Oh! So in this case, P2 wins.

Sequence:

Turn 1: P1 - 1 (outer top)

Turn 2: P2 - center

Turn 3: P1 - 2 (top-right) [must be adjacent to own piece; 1 is adjacent to 2]

Turn 4: P2 - 6 (left) [adjacent to center, which P2 owns]

Turn 5: P1 - 3 (bottom-right) [adjacent to 2, which P1 owns]

Turn 6: P2 - 4 (bottom) [adjacent to center or to 3? 3 is P1's, but P2 can use center. Center is adjacent to 4.]

Now board: P1 has 1,2,3; P2 has center,6,4. Free: 5 (bottom-left).

Turn 7: P1's turn. Must place adjacent to own piece (1,2, or 3).

- 1 is adjacent to 2(own),6(taken),center(taken) — no free adjacent.

- 2 is adjacent to 1(own),3(own),center(taken) — no free.

- 3 is adjacent to 2(own),4(taken),center(taken) — no free.

5 is adjacent to 4(P2),6(P2),center(P2) — not adjacent to any P1 piece.

So P1 cannot move. P1 loses. P2 wins.

Therefore, if Player 1 starts on an outer circle, and Player 2 takes the center, and then plays correctly, Player 2 can force a win.

But what if Player 1 starts in the center?

Earlier simulation showed P1 wins.

In first simulation: P1 center, P2 outer, P1 outer, P2 outer, etc., and P1 got last move.

Can P2 prevent that?

Suppose P1 starts center.

P2 takes, say, 1.

P1 can take any other, say 2.

P2 must take adjacent to own piece (1). Adjacent to 1: center(taken), 2(taken by P1), 6. So P2 must take 6.

P1 has center and 2. Can take 3 (adjacent to 2 or center).

P1 takes 3.

P2 has 1 and 6. Adjacent to 1: 2(taken),6(own),center(taken). Adjacent to 6: 1(own),5(free),center(taken). So P2 takes 5.

P1 has center,2,3. Can take 4 (adjacent to 3 or center).

P1 takes 4.

Now all outer filled except? Taken: center(P1),1(P2),2(P1),3(P1),6(P2),5(P2),4(P1). All 7 filled. Last move P1 turn 7. P1 wins.

If at some point P2 tries different, but seems P1 controls.

So conclusion:

- If Player 1 starts in the center, Player 1 wins.

- If Player 1 starts on an outer circle, Player 2 can win by taking center and then blocking.

Therefore, Player 1 should start in the center to guarantee a win.

Since the question is to solve the problem, and likely it's asking who wins with best play, or perhaps to find the winning strategy.

Looking back at the user's request: "Solve the problem accurately." But the image describes the game rules, and probably the implicit question is: Who wins if both play optimally? Or what is the winning strategy?

Given that, and from our analysis, Player 1 can win by starting in the center.

If Player 1 does not start in center, Player 2 can win.

So optimal play: Player 1 starts in center and wins.

Thus, the answer is that Player 1 wins with perfect play.

Final Answer: Player 1 wins if they start by placing their first counter in the center circle.
Parent Tip: Review the logic above to help your child master the concept of math game worksheet.
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