Free. Exclusive. Just for you.
Four unique services that make learning easier, faster, and smarter - only on our website.

SOLUTION: Rotations of shapes - Studypool - Free Printable

SOLUTION: Rotations of shapes - Studypool

Educational worksheet: SOLUTION: Rotations of shapes - Studypool. Download and print for classroom or home learning activities.

JPG 1620×2096 131.8 KB Free · Personal Use
Quality Assured by Worksheets Library Team
Reviewed for educational accuracy and age-appropriateness
ID: #1143460
Show Answer Key & Explanations Step-by-step solution for: SOLUTION: Rotations of shapes - Studypool

Problem Analysis:


The task involves performing various transformations (reflections) on geometric figures using a coordinate plane. The goal is to reflect the given shapes across specific lines (e.g., the x-axis, y-axis, or other specified lines) and plot the resulting images.

Solution Explanation:



#### Part I: Reflections

1. Reflection of Triangle ABC Across the x-axis:
- Original Coordinates: Assume the vertices of triangle \( \triangle ABC \) are \( A(x_1, y_1) \), \( B(x_2, y_2) \), and \( C(x_3, y_3) \).
- Reflection Rule Across the x-axis: When reflecting a point \((x, y)\) across the x-axis, the new coordinates become \((x, -y)\).
- New Coordinates:
- \( A'(x_1, -y_1) \)
- \( B'(x_2, -y_2) \)
- \( C'(x_3, -y_3) \)
- Graphing: Plot the new points \( A' \), \( B' \), and \( C' \) and connect them to form the reflected triangle.

2. Reflection of Triangle DEF Across the Line \( y = x \):
- Original Coordinates: Assume the vertices of triangle \( \triangle DEF \) are \( D(x_1, y_1) \), \( E(x_2, y_2) \), and \( F(x_3, y_3) \).
- Reflection Rule Across the Line \( y = x \): When reflecting a point \((x, y)\) across the line \( y = x \), the new coordinates become \((y, x)\).
- New Coordinates:
- \( D'(y_1, x_1) \)
- \( E'(y_2, x_2) \)
- \( F'(y_3, x_3) \)
- Graphing: Plot the new points \( D' \), \( E' \), and \( F' \) and connect them to form the reflected triangle.

3. Reflection of Quadrilateral WXYZ Across the y-axis:
- Original Coordinates: Assume the vertices of quadrilateral \( WXYZ \) are \( W(x_1, y_1) \), \( X(x_2, y_2) \), \( Y(x_3, y_3) \), and \( Z(x_4, y_4) \).
- Reflection Rule Across the y-axis: When reflecting a point \((x, y)\) across the y-axis, the new coordinates become \((-x, y)\).
- New Coordinates:
- \( W'(-x_1, y_1) \)
- \( X'(-x_2, y_2) \)
- \( Y'(-x_3, y_3) \)
- \( Z'(-x_4, y_4) \)
- Graphing: Plot the new points \( W' \), \( X' \), \( Y' \), and \( Z' \) and connect them to form the reflected quadrilateral.

4. Reflection of Triangle LMN Across the x-axis:
- Original Coordinates: Assume the vertices of triangle \( \triangle LMN \) are \( L(x_1, y_1) \), \( M(x_2, y_2) \), and \( N(x_3, y_3) \).
- Reflection Rule Across the x-axis: When reflecting a point \((x, y)\) across the x-axis, the new coordinates become \((x, -y)\).
- New Coordinates:
- \( L'(x_1, -y_1) \)
- \( M'(x_2, -y_2) \)
- \( N'(x_3, -y_3) \)
- Graphing: Plot the new points \( L' \), \( M' \), and \( N' \) and connect them to form the reflected triangle.

5. Reflection of Quadrilateral PQRS Across the Line \( y = -x \):
- Original Coordinates: Assume the vertices of quadrilateral \( PQRS \) are \( P(x_1, y_1) \), \( Q(x_2, y_2) \), \( R(x_3, y_3) \), and \( S(x_4, y_4) \).
- Reflection Rule Across the Line \( y = -x \): When reflecting a point \((x, y)\) across the line \( y = -x \), the new coordinates become \((-y, -x)\).
- New Coordinates:
- \( P'(-y_1, -x_1) \)
- \( Q'(-y_2, -x_2) \)
- \( R'(-y_3, -x_3) \)
- \( S'(-y_4, -x_4) \)
- Graphing: Plot the new points \( P' \), \( Q' \), \( R' \), and \( S' \) and connect them to form the reflected quadrilateral.

6. Reflection of Triangle GHI Across the Line \( y = 2 \):
- Original Coordinates: Assume the vertices of triangle \( \triangle GHI \) are \( G(x_1, y_1) \), \( H(x_2, y_2) \), and \( I(x_3, y_3) \).
- Reflection Rule Across the Line \( y = 2 \): To reflect a point \((x, y)\) across the line \( y = 2 \), the new y-coordinate is calculated as \( y' = 2 \times 2 - y = 4 - y \). The x-coordinate remains the same.
- New Coordinates:
- \( G'(x_1, 4 - y_1) \)
- \( H'(x_2, 4 - y_2) \)
- \( I'(x_3, 4 - y_3) \)
- Graphing: Plot the new points \( G' \), \( H' \), and \( I' \) and connect them to form the reflected triangle.

Final Answer:


\[
\boxed{
\text{See detailed steps above for each reflection.}
}
\]
Parent Tip: Review the logic above to help your child master the concept of kuta software infinite geometry rotations.
Print Download

How to use

Click Print to open a print-ready version directly in your browser, or use Download to save the file to your device. The ⭐ Answer button generates an AI answer key instantly - useful for teachers who need a quick reference. Need a different version? Our AI Worksheet Generator lets you create a custom worksheet on any topic in seconds.

(view all kuta software infinite geometry rotations)

KutaSoftware: Geometry- Rotations Part 1 - YouTube
SOLUTION: Rotations of shapes - Studypool
Infinite Geometry - Rotation Practice
Rotations of Shapes copy 2.pdf - David Zavyalov Name Kuta Software ...
SOLUTION: Rotations of shapes - Studypool
What do translations, reflections, & Rotations have in common? - I ...
Rotation Worksheet Kuta - Practice Sheets for Geometry Rotations
Infinite Geometry - Write a Rule to Describe the Transformation
12 Rotations | PDF
Kuta software infinite geometry angles in a triangle answer key